For a little while, while I work on a OSR D&D Campaign.
Captain Chabra and Chief Mala visit a logistics officer Chabra knows on the Naval Reservation, and ask him to look into attacks on commercial shipping with a couple hops of Yamuna. Four hours later he returns with the info.
If the crew can cross reference this with detailed shipping manifests of what was on the ships that got hit by the Abhva, they might be able to decipher a clue as to the whereabouts of the Abhva collaborators.
Next up, running a heist on the Solar Commerce Union Administration Building. Or running a con on the Quadrant Headquarters of Chandra Sundries.
Arrived in their Promised Land two millennia ago to find it…currently occupied. A highly religious people with advanced psychic gifts, their technological base (known as Technik) is highly advanced, if lacking in some electronic features some would consider fundamental. Divided into social castes by physiology and enlightenment, most Janya have brick red skin and are sexually trimorphic.
The native civilized people of this half of a binary star system, the Kravyad evolved from bipedal alpine mammals, and colonized the inner planets of the system in the far depths of distant history. Their technology, while primitive compared to that of the Janya, comports with the basic principles of chemistry and physics that we are familiar with. This places them at a significant disadvantage when compared to the Technik of the Janya, or the Nemesis-Tech of the Abhva. Originally a strongly matriarchal society, the hirsute Kravyad have broken into fractious clans with varying allegiance to the Solar Kingdoms led by the Janya.
The inhabitants of the other half of the binary solar system, the Abhva are a decadent and corrupted coalition of hive-minded reptilian races who have long since depleted the resources of their native worlds. Strongly if abhorrently spiritual, the Abhva are a dark mirror to the worst tendencies of Janya and Kravyad alike. Every handful of centuries, as the co-orbits of the system’s binary stars bring them into proximity, the Abhva hordes arrive, locust like, to consume and despoil.
The seven lunar worlds* at the center of Janya culture and the Solar Kingdoms orbit the Storm-Giant Kaikasi, and are blessed with atmosphere, warmth, and life. But it was not always so. When the starfaring Janya first arrived in the Mitra system a few thousand years ago, the moons of Kaikasi were cold and lifeless (with the exception of those close enough to feel the stress of the Storm-Giant’s massive gravity; those were hot and lifeless). Within a year of arrival, each boasted all the environmental qualities necessary to support life, from the microscopic to macroscopic.
According to Janya religious tradition, each of the seven worlds was rendered habitable by one of the Radiant Celestials that observe the Janya in a miracle fueled by Solar Shakti. Great crystal cathedrals have been erected in the holy locations where the Radiant Celestials first manifested themselves (and the planetary wide tempests that followed were centered).
* Karnsya, Aruna, Marakata, Nilavarna, Dhumala, Guara, and Rajata
Unexpected bonus wildlife from the concept art team. Four legs plus two wings means it’s from heptilicus family on the Inner Worlds (Subahu and Maricha). Since it turned up in the Lunar Worlds wildlife guide, that means this clever rascal has mastered inter-solar flight, or (more likely) some jackass rocket crew was smuggling them for the nobility caste, ran into a customs patrol, and had to dump cargo. Now they’re everywhere.
The Abhva (“The Enemy”, “Void Devils”) are the inhabitants of Planet X, which orbits the secondary Mitran sun, Yama. They worship a dark entity known as the Adversary, and are the terror of Janya and Kravyad alike. The eccentric orbit of Yama brings them close enough to engage open warfare every seven to eight centuries, when they cross the void of space to ravage, locust like, among the bountiful worlds of the system’s brighter primary star, Surya.
The strategists and overlords of the Abhva war effort, the Asuri (Evil Spirits) are the most intellectually and spiritually advanced of the Abhva races (although clearly they have turned both advantages towards corrupted paths). As the Makara race has the equivalent physical strength of five Janya, the Asuri have the equivalent supernatural strength of five Janya: all Asuri are capable of potent hostile combat magicks. The Asuri possess a mostly humanoid appearance, averaging three meters tall with various imposing physiques. As with the Makara and the Pretya, the Asuri are evolved from a common ancestor or origin point, so share some additional physical similarities.
As the Asuri lead the Abhva as generals and necromancers in the invasion efforts, their mastery of the bizarre necro-tech of their Abhva culture makes them an even more potent threat.
Displacement: Scale 2 (5,000 – 50,000 cubic meters)
Armor: Standard, Scale 1
Hull: Standard, Scale 2
Weapons: Two Neutron Particle Gun Turrets
Standard Crew: 100 (military), 20 Boarding Defense
Zone A: Bridge
Zone B: Quarters
Zone C: Gun Decks
Zone D: Engineering / Propulsion
Zone E: Cargo