The Peoples of Rockets and Mayhem

The Janya

Arrived in their Promised Land two millennia ago to find it…currently occupied. A highly religious people with advanced psychic gifts, their technological base (known as Technik) is highly advanced, if lacking in some electronic features some would consider fundamental. Divided into social castes by physiology and enlightenment, most Janya have brick red skin and are sexually trimorphic.

The Kravyad

The native civilized people of this half of a binary star system, the Kravyad evolved from bipedal alpine mammals, and colonized the inner planets of the system in the far depths of distant history. Their technology, while primitive compared to that of the Janya, comports with the basic principles of chemistry and physics that we are familiar with. This places them at a significant disadvantage when compared to the Technik of the Janya, or the Nemesis-Tech of the Abhva. Originally a strongly matriarchal society, the hirsute Kravyad have broken into fractious clans with varying allegiance to the Solar Kingdoms led by the Janya.  

The Abhva

The inhabitants of the other half of the binary solar system, the Abhva are a decadent and corrupted coalition of hive-minded reptilian races who have long since depleted the resources of their native worlds. Strongly if abhorrently spiritual, the Abhva are a dark mirror to the worst tendencies of Janya and Kravyad alike. Every handful of centuries, as the co-orbits of the system’s binary stars bring them into proximity, the Abhva hordes arrive, locust like, to consume and despoil.

Pranagenesis (Greater)

The seven lunar worlds* at the center of Janya culture and the Solar Kingdoms orbit the Storm-Giant Kaikasi, and are blessed with atmosphere, warmth, and life. But it was not always so. When the starfaring Janya first arrived in the Mitra system a few thousand years ago, the moons of Kaikasi were cold and lifeless (with the exception of those close enough to feel the stress of the Storm-Giant’s massive gravity; those were hot and lifeless). Within a year of arrival, each boasted all the environmental qualities necessary to support life, from the microscopic to macroscopic.

According to Janya religious tradition, each of the seven worlds was rendered habitable by one of the Radiant Celestials that observe the Janya in a miracle fueled by Solar Shakti. Great crystal cathedrals have been erected in the holy locations where the Radiant Celestials first manifested themselves (and the planetary wide tempests that followed were centered).

* Karnsya, Aruna, Marakata, Nilavarna, Dhumala, Guara, and Rajata

Congratulations. Your horned flying allosaur monkey is here.

Unexpected bonus wildlife from the concept art team. Four legs plus two wings means it’s from heptilicus family on the Inner Worlds (Subahu and Maricha). Since it turned up in the Lunar Worlds wildlife guide, that means this clever rascal has mastered inter-solar flight, or (more likely) some jackass rocket crew was smuggling them for the nobility caste, ran into a customs patrol, and had to dump cargo. Now they’re everywhere.

Abhva Asuri (“Evil Spirits”)

The Abhva (“The Enemy”, “Void Devils”) are the inhabitants of Planet X, which orbits the secondary Mitran sun, Yama. They worship a dark entity known as the Adversary, and are the terror of Janya and Kravyad alike. The eccentric orbit of Yama brings them close enough to engage open warfare every seven to eight centuries, when they cross the void of space to ravage, locust like, among the bountiful worlds of the system’s brighter primary star, Surya.

The strategists and overlords of the Abhva war effort, the Asuri (Evil Spirits) are the most intellectually and spiritually advanced of the Abhva races (although clearly they have turned both advantages towards corrupted paths). As the Makara race has the equivalent physical strength of five Janya, the Asuri have the equivalent supernatural strength of five Janya: all Asuri are capable of potent hostile combat magicks. The Asuri possess a mostly humanoid appearance, averaging three meters tall with various imposing physiques. As with the Makara and the Pretya, the Asuri are evolved from a common ancestor or origin point, so share some additional physical similarities.

As the Asuri lead the Abhva as generals and necromancers in the invasion efforts, their mastery of the bizarre necro-tech of their Abhva culture makes them an even more potent threat.

Setting: Pretya Marauder

Displacement: Scale 2 (5,000 – 50,000 cubic meters)
Armor: Standard, Scale 1
Hull: Standard, Scale 2
Weapons: Two Neutron Particle Gun Turrets
Standard Crew: 100 (military), 20 Boarding Defense

Layout:
Zone A: Bridge
Zone B: Quarters
Zone C: Gun Decks
Zone D: Engineering / Propulsion
Zone E: Cargo

Abhva Makara (“Crocodiles”)

The Abhva (“The Enemy”, “Void Devils”) are the inhabitants of Planet X, which orbits the secondary Mitran sun, Yama. They worship a dark entity known as the Adversary, and are the terror of Janya and Kravyad alike. The eccentric orbit of Yama brings them close enough to engage open warfare every seven to eight centuries, when they cross the void of space to ravage, locust like, among the bountiful worlds of the system’s brighter primary star, Surya.

The muscle of the Abhva war effort, the Makara (Crocodiles) are the monsters that keep Janya awake at night. Cold-blooded amphibians, the Makara average 4 meters tall and mass approximately 575 kg. Their hemocyanin based physiology allows activity even at below-freezing temperatures, including extended durability in the coldness of the Void between worlds . There are persistent rumors that some of the Makara possess the ability to control their coloration or even shape, but what has absolutely been confirmed is that their overall appearance alters between Incursions into solar space.

Most are augmented with the bizarre necro-tech of their Asuri masters, internally and outwardly.

Justice in the Yami Belt

There are four separate sovereigns operating in the Yami Belt with the ability to lawfully prosecute crimes (and issue warrants of arrest for suspects).

  • Red Band Warrants are sanctioned by the Church and enforced by the Vratya Rudram (Fist of the Inquisition)
  • Gold Band Warrants are sanctioned by the Parliament of the Solar Kingdoms and enforced by the Justicars of the Ministry of Justice
  • Blue Band Warrants are sanctioned by the Solar Admiralty, and enforced by the Regimental Provosts
  • Black Band Warrants are sanctioned by Mercantile Houses of the Commerce Union, and enforced by licensed Bounty Hunting Guilds

Selected Red Band Crimes, from worst to least:

  • Apostasy,
  • Necromancy,
  • Maleficium,
  • Sorcery,
  • Heresy
  • Sorcery,
  • Witchcraft,
  • Blasphemy,
  • Sacrilegious Acts

Selected Gold Band Crimes, from worst to least:

  • Insurrection,
  • Genocide
  • Terrorism,
  • Assassination,
  • Serial Murder
  • Murder,
  • Kidnapping,
  • Sedition,
  • Petty Crime,
  • Failure to Respond to Summons

Selected Blue Band Crimes, from worst to least:

  • Treason,
  • War Crimes,
  • Mutiny,
  • Piracy,
  • Aiding the Enemy,
  • Desertion,
  • Assaulting a Superior Officer,
  • Disobeying a Superior Officer,
  • Absent Without Leave,
  • Administrative Offenses

Selected Black Band Crimes, from worst to least:

  • Arson,
  • Sabotage,
  • Espionage,
  • Grand Theft,
  • Embezzlement,
  • Fraud,
  • Theft