Convoy Briefing

From Yamuna:

Two Sthala class Light Freighters (Low-Technik)

  • Deva Raya
  • Sadasiva Raya

Four Kampana class Light Freighters (Low-Technik)

  • Bukka Raya
  • Achyuta Raya
  • Krishna Raya
  • Thimna Raya

Two Kipchack class Cargo Freighters (Primitive-Tech)

  • Kochi Kipchack
  • Subedei Kipchack

The two Kipchack class Primitive Freighters are the Yamuna to Sei hop only. They are in the 50,000 to 500,000 m3 displacement scale. The Low-Technik Freighters are in the 5,000 to 50,000 m3 displacement scale, two drop off at each of the next three stops (Garai, Pakhria, Dakatia). One of the Sthala class ships at Garai (stop two), and one at Dakatia (stop four).

The Sthala class ships are newer, and close quarters armed. The Kampana class ships have no weaponry. The Kipchak class ships are the worst of the lot, featuring no weapons at all, and outclassed thrust and scanner operations profiles.

There are another three Kavalu class Low-Technik armed escorts, in the 5,000 to 50,000 m3 displacement scale civilian frigate equivalents. One of these drops off at stop 2, stop 3, and stop 4 (along with the two freighters they’re contracted for). They have medium range turrets, but expect them to stay combat close to their assigned freighters.

Episode Five, Session Three

Scene Four: Sei Capital Cosmodrome, Parindra II.

The Parindra II lands at Sei Capital to follow up on an offer from a contact of Captain Chabra’s, Kumar Molla. Since the last operation Captain Chabra ran with Molla ended poorly, yet spectacularly, zhe has some doubts about the particulars of the contract, and wants to go in to the meeting as fully armed with intelligence as possible.

Chief Niazi and Bosun Kaffir head into the night in search of some street level information on what Kumar Molla might be up to. Arriving at the Outcaste bar “The Blue Oyster”, they hear the criminal dialect spoken by the Outlaw faction in the Belt, and get to work with intrigue, deception and subterfuge. They make a resource of Nisha Mirza, a figure in local organized crime. While a mediocre contact at best, Mirza mentions that Kumar Molla is the Deputy Councillor for Interplanetary Trade…and definitely has a history of “playing ball” with the local organized crime syndicates. In fact, some of the insurance premiums negotiated in trade contracts end up in the coffers of Hanuruha.

The next morning, Niazia, Kaffir, and Chabra meet at the capital Hall of Record, for the kind of academic investigation Captain Chabra is slightly more familiar with. Chief Niaza finds a recent trade deal for transhipment through Sei of goods manufactured by Chandra Sundries. It looks like Sei is able to get an exceptional price for the goods that stay, due to the absence of the usual insurance provisions for goods lost due to events occurring in the theater of war

Scene Five: Sei Capital, Offices of Kumar Molla.

Deputy Councillor Molla remains polite yet hostile throughout the negotiations, despite attempts to sway them with common connections and the recent work the crew has done on behalf of the Solar Navy. Apparently some grudges still run deep, which makes the crew all the more suspicious of accepting the mission. Still, expenses are up, and a success might buy them some positive reputation with the colonies affiliated with the Independent Trade Union (ITU).

It gets worse when the crew discovers that accepting the mission requires paying a bond as surety, even before they’ve been paid for their efforts (“wait… this deal is going to cost us money?!?”). The contract is for mercenary work, protecting the ships of a trade convoy originating at Yamuna and traveling outwards to Dakatia, dropping off transports and cargo at each colony along the way. The primary mission is to protect the transports on the hop from Yamuna to Sei. A bonus will be awarded for the safe transit of every ship in the convoy to their final destinations.

Happily, assistance will be available in the form of lightly armed gunboats on contract from Paladin Security Services.

Abhva Makara (“Crocodiles”)

The Abhva (“The Enemy”, “Void Devils”) are the inhabitants of Planet X, which orbits the secondary Mitran sun, Yama. They worship a dark entity known as the Adversary, and are the terror of Janya and Kravyad alike. The eccentric orbit of Yama brings them close enough to engage open warfare every seven to eight centuries, when they cross the void of space to ravage, locust like, among the bountiful worlds of the system’s brighter primary star, Surya.

The muscle of the Abhva war effort, the Makara (Crocodiles) are the monsters that keep Janya awake at night. Cold-blooded amphibians, the Makara average 4 meters tall and mass approximately 575 kg. Their hemocyanin based physiology allows activity even at below-freezing temperatures, including extended durability in the coldness of the Void between worlds . There are persistent rumors that some of the Makara possess the ability to control their coloration or even shape, but what has absolutely been confirmed is that their overall appearance alters between Incursions into solar space.

Most are augmented with the bizarre necro-tech of their Asuri masters, internally and outwardly.

Justice in the Yami Belt

There are four separate sovereigns operating in the Yami Belt with the ability to lawfully prosecute crimes (and issue warrants of arrest for suspects).

  • Red Band Warrants are sanctioned by the Church and enforced by the Vratya Rudram (Fist of the Inquisition)
  • Gold Band Warrants are sanctioned by the Parliament of the Solar Kingdoms and enforced by the Justicars of the Ministry of Justice
  • Blue Band Warrants are sanctioned by the Solar Admiralty, and enforced by the Regimental Provosts
  • Black Band Warrants are sanctioned by Mercantile Houses of the Commerce Union, and enforced by licensed Bounty Hunting Guilds

Selected Red Band Crimes, from worst to least:

  • Apostasy,
  • Necromancy,
  • Maleficium,
  • Sorcery,
  • Heresy
  • Sorcery,
  • Witchcraft,
  • Blasphemy,
  • Sacrilegious Acts

Selected Gold Band Crimes, from worst to least:

  • Insurrection,
  • Genocide
  • Terrorism,
  • Assassination,
  • Serial Murder
  • Murder,
  • Kidnapping,
  • Sedition,
  • Petty Crime,
  • Failure to Respond to Summons

Selected Blue Band Crimes, from worst to least:

  • Treason,
  • War Crimes,
  • Mutiny,
  • Piracy,
  • Aiding the Enemy,
  • Desertion,
  • Assaulting a Superior Officer,
  • Disobeying a Superior Officer,
  • Absent Without Leave,
  • Administrative Offenses

Selected Black Band Crimes, from worst to least:

  • Arson,
  • Sabotage,
  • Espionage,
  • Grand Theft,
  • Embezzlement,
  • Fraud,
  • Theft

Chandra Sundries

In AY 1936, the Subahu-based Chandra Sundries joined the arms industry and developed a non-lethal weapon for the Solar Navy. While the gun performed admirably, the Navy ultimately went with a Raka based manufacturing cartel (Chandra Sundries filed an appeal with the Prince of Commerce alleging favouritism, but lost the case).

Undeterred, Chandra continued forward by marketing to local defense departments. Police and Security forces quickly adopted the DA-Z in the more Inner Worlds, as well as the Yami Belt where constant jurisdiction disputes necessitated a non-lethal solution to apprehending criminals.

Within fifteen years, Chandra Sundries had nearly 25% of the non-lethal armament market. As the previous military contract for non-lethal arms expiring, the Janya Military Police forces signed a 10 year renewable contract for non-lethal weaponry which has continued to this day.

While there have been dozens of other manufacturing cartels releasing variant ‘lightning gun’ versions of their more lethal blaster weaponry – and some that possibly perform better, the Chandra Sundries Dazer models remain the industry standard for civilian and police forces throughout the solar system.

 

CS-12: Concealable variant (requires restricted license in the Kingdoms)

CS-22: Sidearm Variant (requires common license in the Kingdoms)

CS-35: Carbine Variant, enhanced damage (does not require a license for home defense, private ownership subsidised during incursions)

CS-47: Longarm Variant, maximum damage and range (requires restricted license in the Kingdoms during times of peace, common license during incursions)

 

Note: Civilians with military training in firearm combat are rarely declined the common license, and only occasionally denied restricted licenses.